(Source: doomy14, via 8bitreblog)
(Source: doomy14, via 8bitreblog)
A game I worked on as a collaborative project.
I think it’s good: there’s a few bugs but the puzzles are solvable, don’t worry about that :)
I welcome any comments, suggestions, critiques as we’re planning to make another game and I want it to be better.
Link: http://www.dhudsonweb.com/thetown/play.html
Art: Quixophilic
Programming: Derrick Hudson
Music by ZeuDeux
amazing, simply amazing.
Michel de Montaigne
This is from the game The Scale of the Universe 2
found here: http://www.newgrounds.com/portal/view/589217
found this on stumble today, thought it was nice.
sorry, no source.
Cards Against Humanity
Designers: Josh Dillon, Daniel Dranove, Eli Halpern, Ben Hantoot, David Munk, David Pinsof, Max Temkin, Eliot Weinstein
Link: cardsagainsthumanity.com/
boardgamegeek.com/boardgame/50381/cards-against-humanity

I haven’t played this game yet. As the website is also out of stock, I’m guessing one could think I won’t be able to play Cards Against Humanity anytime soon right? Not exactly: while I would love to get my hands on the official boxed set, this game has been released under the Creative Commons Licence. This means that anybody can print their own copy as long as they don’t make money out of it! The good people behind this game (see above) are truly men of vision! Not only does this game looks like an actually fun version of Apples to Apples; it enables you to be a cheap bastard (as long as you’re not a cheap, greedy bastard)!

A great video from the RSA.
Watch Professor Robert Frank as he argues that in the next century Charles Darwin will unseat Adam Smith as the intellectual founder of economics.
Listen to the full event: http://www.thersa.org/events/audio-and-past-
Very interesting analysis on some misconception we have on the morality of our current capitalist system.
vruz:
Adopt an Invader
Krystian sez: I find the Idea astonishingly simple: you can randomly generate Space Invaders-like sprites by randomizing a two-color bitmap and mirroring it so it becomes symetrical. For a 5x5 pixel invader, there are 32,768 unique Permutations.
Nice. link is broken in original
can be found here: http://gamedesignreviews.com/scrapbook/game-idea-adopt-an-invader/
We have left the land and have embarked. We have burned our bridges behind us—indeed, we have gone farther and destroyed the land behind us. Now, little ship, look out! Beside you is the ocean: to be sure, it does not always roar, and at times it lies spread out like silk and gold and reveries of graciousness. But hours will come when you will realize that it is infinite and that there is nothing more awesome than infinity. Oh, the poor bird that felt free and now strikes the walls of this cage! Woe, when you feel homesick for the land as if it had offered more freedom—and there is no longer any “land.”
Aph. 124, The gay science, Nietzsche
These are drawings I did, approx 10 hours of not-intensive, procrastinating-because-there’s-so-many-things-on-the-internet, work. The image is only a mock-up; I just wanted to see what the buildings would look like with a backdrop. Maybe this will be used somewhere, maybe this can be the start of a new game. Maybe not. we’ll see!
Oh I also uploaded the building blocks if anyone’s interested in trying shit out.
Misc Buildings
by Quixophilic is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Canada License.
“Whether it’s digital or traditional, my art is always grounded in my love of the image-making process and the sense of wonder I get from the ideas that inspire me. This inspiration often expresses itself in the form of surreal imagery where I let my subconscious take over, creating whatever feels intuitively correct. The end result hopefully reveals my respect and admiration for the techniques and spirit of the traditional masters.”
- Ryan Kittleson, from his website
http://www.erraticimagery.com/